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Game dev story how to make consoles5/3/2023 At this point, it was not an engine, just straight up game in c++. This would later turn into Wicked Engine, but at this time I thought I would create my own fighting game, by implementing aspects I seen in other arcade japanese fighters. More effects, 3D objects ported over from my XNA terrain, and some things resembling gameplay At first it was all very confusing, but going through some XNA 3D tutorials by Riemer’s (lost to time, but there seems to be a revival) I got a nice terrain renderer that I could customize endlessly, which was a lot of fun, and once again I felt like creating a whole world that I can lose myself in completely. With that game in my backlog, I was super happy, and then tried my hand in 3D graphics.
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